1.0.0_BETA
• Dynamic Time - 30 min = 1 hour on The Range
• • Automatic night golf if it's dark enough
• Dynamic & Persistent Pitch Marks & Divots
• • Ground reaction based on Stimp/Firmness settings and spin
• • Camera Follow on by default
• • Automatic - Won't leave a range ball
• • • Add club stats in settings
• • Reset Camera After Shot (Default: On)
• • Create Divots (Default: On)
• • Create Pitch Marks (Default: On)
• • Show Club Stats (Default: Off)
• • Shot Club HMT Stats (Default: Off)
• • Dynamic Time (Default: On)
• • • Use 0 for Dart Mode to just practice Carry
• • Time of Day (Default: 15 [3pm])
1.1_BETA
• • Flag Offset to align flag left or right
• • • Hit a draw or fade to the flag instead of forcing an uncomfortable push/pull or needing to "change aim"
• • Dynamic Range - Force Carry
• • • Select Force Carry type from the settings menu
• • • • • Some bounce, very sticky
• • • • • No bounce, dart
• • • • • Very little bounce, most sticky
• • • Adjust the force carry distance in Configurations
• • Flagstick now has a real flag
• • Distance to Pin Imperial output now #' #" when under 5 YDS
• • Adjusted holeout to set DTP to 0
• • Range balls are no longer left in the hole
• • Centerline will be drawn just short of the cup when putting with the flag present
• • A path the width of the cup will be drawn when putting with the flag present
• • Finalized hole out and lip out behavior
• • Adjusted total distance Imperial output to #' #"
• • Redesigned putting system for proper rollout on long putts
• • • Putts with launch angles above 0 will have reduced ball speeds
• • • No more putting through the teebox
• • Dedicated Camera Settings UI panel
• • • Camera Offset slider (for projector users)
• • • • Follow mode will re-center camera after camera catch up
• • • • Replays will re-center camera before shot
• • • Periscope Height slider
• • • TV Camera FOV slider (for follow mode)
• • Ignore range ball impact
• • Change range ball color
• • • Lost range ball at the teebox will show current color
• • Hotkeys for each camera view: 1-6
• • _DoPutt(BallSpeed, SideAngle)
1.2_BETA
• • Target Distance to Pin
• • • Create a target circle that will track percentage stat
• • • Will be shown when Flag is on
• • • Use Pickup Range (P) command to reset the stat
• • • Changing the target distance will automatically reset the stat
• • • Set distance to 0 to remove the circle/stat
• • • Stat measured at Rest (On) vs. Impact (Off)
• • Dynamic Range - Trouble Left/Right
• • • Button to toggle each independently
• • • Training settings to adjust each trouble side from the center
• • • Each has option to add trees to that side, lined on the edge so the tree overhang should be close to the trouble distance
• • • Choose for each side: Rough, Sand
• • Player Information - Updated from GST
• • DirectX 12 now supported (used by default)
• • Integrated graphics now supported with automatic step down to a scaled resolution to allow TR to remain stable and functional
• • Sun horizontal location random on start
• • • Static tracers now dynamically adjust to any camera distance to help be seen from far away
• • • DTL Follow - Once the camera catches up to the ball, the tracer will shorten to a faded smaller tracer to allow more visibility on the ball
• • • Left/Right Follow - The tracer will remain full until impact
• • Configuration setting sliders now set to starting values
• • Everyone can change terrain now - Was only allowed for admins...
• • Sand terrain now reports correct firmness: 0
• • Left/Right Camera - Toggling follow off, then back on now resumes following the ball
• • Toggle Full Screen Button - Dedicated for first time use to move TR to a different monitor
• • Slider values adjusted to 0.1 precision (when not whole numbers - you can manually enter any number of decimal you want to get it just right...)
• • UI sliders accept CTRL (.1), ALT (.01), or SHIFT (1) click (not drag) to increment with that precision
• • New - Will not be saved
• • • Visual Graphics Settings
• • • • • Small effect on FPS, decent reduction in GPU utilization
• • • • Global Illumination
• • • • • Small effect on FPS, decent reduction in GPU utilization
• • • • • Small effect on FPS, decent reduction in GPU utilization
• • • • • Minimal effect on FPS
• • • • • Minimal effect on FPS, but lightens up the ground for better replays...
• • • • • This will prevent clouds from blocking light to the ground
• • • • • Decent effect on FPS, slight reduction in GPU utilization
• • • • • This will prevent clouds from blocking light from the sun
• • • • • Minimal effect on FPS
• • • • Anti Aliasing Level
• • • • • Minimal effect on FPS
• • • • • Minimal effect on FPS, but can set to remove the environment background (350)
• • • • • Minimal effect on FPS
• • • • Dynamic Resolution Scale
• • • • • Large effect on FPS and GPU utilization, largest reduction in quality
• • These settings will now be saved and loaded on TR startup - No need to reconfigure each time
• • • Reset Camera After Shot (On/Off)
• • • Create Divots (On/Off)
• • • Create Pitch Marks (On/Off)
• • • Show Club Stats (On/Off)
• • • Show Club HMT Stats (On/Off)
• • • Dynamic Time (On/Off)
• • • Range Ball Impact (On/Off)
• • • Camera Offset (Value)
• • • Periscope Height (Value)
• • • TV Camera Follow FOV (Value)
• • • Range Ball Color (Value)
• • _SetTargetCircle(Distance)
• • • Set the Target Distance to Pin 0-999 (use if you want to go more than the UI max: 30)
• • _DeleteAllUserSettings
• • • Resets all saved settings to their default values
• • _SetBallColor [0.0-1.0]
• • • Will change the actual color of live/fresh balls
• • • This change won't be saved
• • _SetVFX_ALL(on/off) [0-1]
• • • Turn on/off ALL visual effects
• • • Highest effect on FPS, however creates a clean visual environment (no fog, haze, shadows, etc.)
• • • These VFX changes won't be saved
1.3_BETA
• • • Don't want to wait for the ball flight and just want the raw carry and see the final trajectory? Just enable this and start hitting shots!
• • • • Can also be combined with Distance Tests if you want a quick raw carry target test (similar to Firmness 0 "dart mode" if you waited for the ball flight)
• • • Replay can still be used to see the full shot
• • • A new menu has been added to start a dedicated speed test
• • • • Currently measuring:
• • • • • • If reported from LM
• • • An optional number of shots can be set and enabled to capture the max values over X number of shots
• • • Automatically enables Instant Shot so you will see all shot stats and flight instantly for quick shots with a Speed Test active
• • • • You can still enable the Shot Replay function to see the full ball flight if desired, an active Speed Test will resume automatically afterwards
• • • A new menu has been added to set the start distance, end distance, distance increment and number of shots per applicable test
• • • Each test has color codes for which settings will be used and which will yield results
• • • New Distance Tests:
• • • • Distance Accuracy Test
• • • • • Will use the start distance and number of shots to measure your accuracy to that distance
• • • • Distance Ladder Test
• • • • • Will increase the target distance every increment after the number of shots until all distances are complete
• • • • Closest to the Pin Test
• • • • • There will not be a target circle for CTP and the lowest CTP distance will be tracked in the Target Circle Stats area
• • • • Longest Drive Test
• • • • • The longest distance will be tracked in the Target Circle Stats area
• • • • Set Random Target Distance
• • • • • Used to jump around start/end distance on each shot until turned off
• • • Is now available through both Speed and Distance Tests
• • • • As you change player in GST, TR will track each separately
• • • • • Use console command "_GetDistanceTestsForAll" to see all player distance test results at once until GST report is available...
• • • • • Can setup your own target accuracy challenges!
• • • • • • Add force carry or trouble to spice it up!
• • Status Message is bigger and now has a background to be easier to see
• • Force Carry Distance lowest value reduced to 1
• • Flag and Force Carry Distance maximum values adjusted to the actual end of the range
• • Mouse cursor now moved to the bottom left corner of the screen when a shot is shown and TR has focus
• • Player Information display now scales correctly to the contents within
• • TR now processes GST player info on start (name, handedness, club, ball, altitude) that might have been set in GST before starting (or restarting) TR
• • Ground Physics Updates:
• • • Ball bounces after the first now have a little more bounce to the ounce
• • • Lower firmness more bounce, higher firmness less bounce
• • • Lower firmness more spin loss (less grip), higher firmness less spin loss (more grip)
• • • Backspin now factored into ball bounce angle (higher/lower) on top of current stimp/firmness factoring
• • • Low firmness values (usually 3 and under) now sauces correctly after the first bounce if there leftover spin (just stopped before after the first bounce)
• • • Bounces after the 2nd on the green will now skrrt or sauce if there is enough spin left over
• • • Spin Axis will be factored into the L/R bounce angle if there is any skrrt or sauce applied
• • Player Club/Ball correctly updated when only 1 is de-selected in GST
• • Periscope camera view now uses shortened faded tracer after camera follow headstart delay setting
• • The camera will no longer shift after ball impact with another ball or hole out
• • DTL camera will now catch up to the ball after the ball has landed and follow mode is turned on
• • DTL camera will now catch up to the ball if the ball is downrange after a shot (Reset Camera After Shot: Off) and the camera is still in the starting position
• • • Range Ball Glow Color
• • • • Take some of the glow off, make barely visible, or turn off (0)
• • • Show Tracer After Shot
• • • • Shots loaded from GST will still show the tracer (so you know its loaded, but will not show after playing the shot)
• • Environment Settings:
• • • No Follow Settings:
• • • • • DTL/Periscope - A down range landing preview popup will show the end of the shot
• • • • Follow Short Tracer
• • • • • Turning this off will show the full tracer during flight and after impact
• • • • Follow Headstart Delay
• • • • • If you want the ball to get out further before the camera catches up, increase this
• • • • • • The camera will catch up regardless of delay setting if the ball starts to descend
• • • • • You can get the camera closer or further away from the ball while it's in the air
• • _GetTestResultsForAll
• • • Prints the list of test results for all players
• • • • Automatically copies results to clipboard